A robot soccer player architecture

Petter Reinholdtsen < pere@td.org.uit.no >

2000-06-27

Abstract

A robot soccer player architecture design. Describes the modules and interfaces which makes up my soccer player program.

architecture.png
Figure 1: Architecture overview

1  Description

The 'thinker' do the path planning based on info in memory, and choose if it should go for the ball, communicate with the other players or move.

The 'driver' takes a list of positions and final heading (a path), and drives this path as instructed by the 'thinker'.

The 'memory' receives info from the 'senser' and store and predict future state in the game.

The 'senser' collects sensor information, process it and passes more high level information on to the memory module.


File translated from TEX by TTH, version 2.67.
On 27 Jun 2000, 19:04.